So Driven has had its first playtest. And honestly it was a bit rough. But here is the current state: The Good

  • Liked willingness to punish characters
  • Liked narrative premise

Rough Points -Bring in Memory and currency mechanics more

  • Can be tough to track cards drawn - simpler experience deck system ideal, or use multiple decks so ppl can keep cards
  • Bring out investigative nature of game.
  • Using draw mechanic alone can get repetitive

Edits to be made - excited to make the next edition of the game.


Driven to Delirium - Playtest.pdf 2 MB
Dec 27, 2021

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