So Driven has had its first playtest. And honestly it was a bit rough. But here is the current state: The Good
- Liked willingness to punish characters
- Liked narrative premise
Rough Points -Bring in Memory and currency mechanics more
- Can be tough to track cards drawn - simpler experience deck system ideal, or use multiple decks so ppl can keep cards
- Bring out investigative nature of game.
- Using draw mechanic alone can get repetitive
Edits to be made - excited to make the next edition of the game.
Get Driven to Delirium
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