Minor Update: Distractors
Blood in the Night » Devlog
Minor Update on Distractors
Hey all, some small edits have been made throughout to ensure distractors do not become overpowered. Some theif archtypes either cannot use them or have a very limited supply. In toxic areas only the alchemist can use distractors reliably. Furthermore some guards have partial immunity to distractors now, and beasts are generally immune.
The idea is for distractors to be most valuable when facing swarms of enemies. When facing one powerful enemy cold steel may be more effective.
Files
Blood In the Night Stealth RPG.pdf 354 kB
Feb 05, 2022
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Blood in the Night
Stealth-based Tabletop RPG
Status | In development |
Category | Physical game |
Author | Martian Muckraker |
Genre | Strategy |
Tags | creative-commons, criminal, Fantasy, Heist, rogue, rules-light, Stealth, Tabletop role-playing game |
More posts
- Game TerminologyJan 15, 2023
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