Using Alchemy to Solve Problems
We Solve It With SCIENCE
I added a section on the ways the currency system can allow for creative solutions for problems, and a table that gives guidance on how much a potion for different problems should cost. I added this to the SRD as well.
The resource currency system is one of Hostile Sun’s key ideas. ** There is a web of systems** - the currency tree, Alchemy potions, creature taming, blockchain economy, bribing and now mad science solutions to narrative obstacles - **that all go back to the currency system. **
The hope is, instead of memorizing a litany of rules, the GM and players can build up a sort of internal game economy where players come to understand how many resources (and, narratively, which resources) are needed to solve ever bigger problems. Instead of memorizing rules, when the GM acknowledges that a solution comes with a resource cost, the players are always confronted with that question:
**Is it worth the cost? ** Or should we hold our resources for potential bigger problems around the corner? This choice is more interesting than probabilistic succeed or fails.
New Art Coming In
As always, more images are coming.
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Get Under A Hostile Sun
Under A Hostile Sun
A ttRPG of planetary exploration
Status | In development |
Category | Physical game |
Author | Martian Muckraker |
Genre | Adventure, Role Playing, Survival |
Tags | Action-Adventure, Action RPG, rules-lite, Sci-fi, Space, tabletop-role-playing-game |
More posts
- DunDraCon & West Marches Style of Play25 days ago
- Construction Currencies88 days ago
- Post Playtest Edits 25-Sept-2490 days ago
- Post-Gencon Hostile Sun UpdatesSep 02, 2024
- Archetype Balance ChangesAug 26, 2024
- Books / Character Sheets Updated with New HazMat PlacardsAug 26, 2024
- GenCon and New Placards Coming SoonAug 18, 2024
- GenCon Golden & Cryptid CollectorApr 13, 2024
- Cryptid Collector SubsystemApr 02, 2024
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