New Archtypes, Pet Stat Pools and (Optional) Combat!


Pets!

Book now includes rules for pets assisting their tamer. Some pets have a pool of points that can be spent to improve rolls on a 1 to 1 basis. Between session these pools are refreshed by paying the resource currency the pet uses as food.

New Archtypes

A new Evolved Archtype calls upon their mutation through their Might to tame creatures, allowing players to pick Might as their favoredtaming / pet stat!

An alternate Roboticist called the Smuggler uses Dominance as their bot stat and can get resources from the black market.

Combat Flash Encounters

Instructions on how to hold a quick combat encounter in just 3 rounds is included. Derived Stats allow for Melee Attacks, Rallying and Dodging to be assisted by more than one stat. After 3 rounds a table allows a GM guidance in determining the narrative consequences quickly, so we can get back to the story.

Elite Currency Uses Are Now More Expensive

Building Mithril Suits, Xenoradiation stabilizers and Vaccines now cost 2 of their respective Elite currencies (instead of 1) to make for 3 players.

Seeking Playtesters

Let me know if you would be willing to playtest

Files

Core Rulebook 4.6 MB
Feb 18, 2023
Quick Reference: Note Cards 148 kB
Feb 18, 2023
Adventure: Scandal on Demeter VI 8 MB
Feb 18, 2023

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