Healing Updates


Healing

  • Healing has been (imo) simplified. Rally always provides temporary stamina. To heal (not temporary) stamina, a medicine roll is needed. Costs to HH. On a fail you heal 1d2. On a success you heal 1d6.
  • Doctors have a special ability that allows them to heal 1d6 on a failed medicine roll and 1d8 on a success

Other Edits

  • Optional Cohesion rule for extra damage has been modified. If party member takes damage whilst out of cohesion th GM roles a die one size larger than normal (so if they would take 1d6 damage, they instead take 1d8)
  • Edits have been made to horizontal table to remove red squiggle that sneaked into the image.

Files

Under a Hostile Sun Core Rulebook - Current Build230812.pdf 5 MB
Aug 12, 2023

Get Under A Hostile Sun

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