Galactic Master Guide Updates
Updates to Galactic Master’s Guide
Tips on how to make a Hostile Environment Scene
I am working on breaking the key ideas of the system into short easy-to-remember lists.
In the case of how to design a Hostile Environment Scene:
- Pick a Primary Objective
- Establish an Obstacle Course
- Establish a Scavenger Hunt
If you have all three elements (which I explain in the Galactic Master’s Guide) you are on your way to a good scene.
Creature Combat
An optional sub-system for creature-on-creature battles has been added.
Creatures can have a Ferocity value that is added to tame rolls, making them harder to tame. Prior to a tame attempt, you can have a pet do battle to lower the opposing creature’s ferocity.
This does trigger a subsystem, which is very simple once you understand it. But it is a subsystem. Hostile Sun, by default, prefers creatures to be handled narratively and with resources, not through combat as such. But if you are familiar wit a certain creature-collecting game, certain mechanics should feel familiar.
Hazard Symbols
A section of Alchemy lore is present in the book now. Have included the Alchemy Hazard Placards.
Files
Get Under A Hostile Sun
Under A Hostile Sun
A ttRPG of planetary exploration
Status | In development |
Category | Physical game |
Author | Martian Muckraker |
Genre | Adventure, Role Playing, Survival |
Tags | Action-Adventure, Action RPG, rules-lite, Sci-fi, Space, tabletop-role-playing-game |
More posts
- DunDraCon & West Marches Style of Play16 days ago
- Construction Currencies79 days ago
- Post Playtest Edits 25-Sept-2481 days ago
- Post-Gencon Hostile Sun UpdatesSep 02, 2024
- Archetype Balance ChangesAug 26, 2024
- Books / Character Sheets Updated with New HazMat PlacardsAug 26, 2024
- GenCon and New Placards Coming SoonAug 18, 2024
- GenCon Golden & Cryptid CollectorApr 13, 2024
- Cryptid Collector SubsystemApr 02, 2024
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